Collectible Herbs

Collectible Herbs

€20.00

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We provide you a script which allows your players to find herbs all around the map to pick them upΒ (receiving herb resources) or eat them to gain some extra metabolism effects.

Β The herbs are game engine which includes the correct scenarios and actions and you also have an extra possibility to spawn and loot custom streamed objects.

> `π™³π™΄π™Ώπ™΄π™½π™³π™΄π™½π™²π™Έπ™΄πš‚`:

  • TP Libs
  • TP Notify

> `π™΅πšπ™°π™Όπ™΄πš†π™Ύπšπ™Ίπš‚ πš‚πš„π™Ώπ™Ώπ™Ύπšπšƒπ™΄π™³`:

  • TPZ-CORE
  • Β VORP
  • GUM
  • RSG
  • QB-CORE

> `π™΅π™΄π™°πšƒπš„πšπ™΄πš‚`:

- 5000+ Collectible Herb default game locations (You also have the possibility to add locations).

- Game Engine Herbs can be targeted with the deadeye.

- You have the possibility to add CUSTOM (Extra Feature) Collectible Herbs (Objects) to create, spawn and pick up with a scenario and custom prompt displays similar to game engine.

This feature is **ONLY** for custom plant objects (streaming files) such as cannabis, cocaine plants, opium and pickup up as the real game engine herbs.

- Lootable herbs cannot be abused by reconnecting to the game on purpose for spawning the herbs again, all herbs are saved in server and loaded properly.

- Picked up herbs can be reset after a period of time in case someone goes back to that location to be able to find a herb again, not only after a server restart.

- Lootable Collectible Herbs item rewards and extra rewards for receiving bugs, leafs or anything related to plants and herbs.

- Eatable herb which can be modified to be implemented on your metabolism script for adding thirst, hunger, stress or anything else which is related to the script you are using.

- Collectible Herbs are synced to all players and all data are updated properly based on each herb that has been spawned.

- Prevents the players to pickup a collectible herb at the same time with other players.

- Properly deleting all SPAWNEDΒ herbs, including custom ones on script restart (for testing purposes).

- Developer Trigger Events which allows your developers to do more action when player is picking up or eating a herb (such as levelling experience, webhooks, anything).

- TP Notify advanced notifications when picking up or eating herbs.