Travelling Merchant

Travelling Merchant

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π™³π™΄π™Ώπ™΄π™½π™³π™΄π™½π™²π™Έπ™΄πš‚:

- TP Libs

π™΅πšπ™°π™Όπ™΄πš†π™Ύπšπ™Ίπš‚ πš‚πš„π™Ώπ™Ώπ™Ύπšπšƒπ™΄π™³:

- TPZ-CORE

- VORP

- RSG

- QBCORE

- REDEM:RP

- GUM

π™Άπ™΄π™½π™΄πšπ™°π™» π™΅π™΄π™°πšƒπš„πšπ™΄πš‚:

- A scheduled merchant trader who is located on the configured - selected locations based on real hours and days of the month for being more realistic and different.

- Configure the npc model, attachment (such as a backpack), blips, active duration and trading spot objects to make it even more realistic.

- An escrow (open source) file to provide you a function to use for opening the trading store through an export (A tip: You can make on a store script such as mine, many different custom stores for allowing the trader to not always have the same items for buying, selling or exchanging).

- Possibility to create - spawn objects for making such as a trading spot.

- The script will be fully responsive to a huge playerbase, it will not cause any server delays, all objects and npcs are spawned through local rendering.

`π™Έπ™Όπ™Ώπ™Ύπšπšƒπ™°π™½πšƒ π™Έπ™½π™΅π™Ύπšπ™Όπ™°πšƒπ™Έπ™Ύπ™½:`

The specified script does NOTΒ have its own store system, you must provide your own through an export or event.

A scheduled merchant can be only (1) and not multiple merchants at the same time.