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π³π΄πΏπ΄π½π³π΄π½π²πΈπ΄π:
- TP LIBS
π΅ππ°πΌπ΄ππΎππΊπ πππΏπΏπΎπππ΄π³:
- TPZ-CORE
- VORP
- GUM
- RSG
- QB-CORE
- REDEM:RP
π΅π΄π°ππππ΄π:
- Polyzone: Define unlimited restricted zones for zombie spawning using Polyzone. By default, the main towns come pre-configured, making setup quick and easy.
- Zombie Animations: Includes immersive animations for zombie attacks. Also, when a player becomes unconscious, zombies will perform a feeding animation on the playerβs body, enhancing the horror and "realistic" experience.,
- Zombie Attraction: Nearby zombies are drawn to players based on noise and movement, firing weapons, sprinting, running, walking, or even crouching can influence how quickly they detect you.,
- Looting: An optional system that allows players to obtain money, gold, or configurable item rewards by looting zombies. All loot is fully synchronized across players for a consistent multiplayer experience.,
- Synchronous & Asynchronous Spawning: Zombies are spawned either synchronously or asynchronously depending on player proximity to the spawned entity position. If no other players are detected within X units of distance, there is no need to spawn fully synchronized entities. In such cases, asynchronous spawning is used to reduce unnecessary network load and improve performance.,
- Anti-Injection and DevTool Exploit Prevention: When a player attempts to trigger a game event through unauthorized methodsβsuch as code injection or browser developer toolsβthe system performs multiple validation checks to detect and prevent such actions.,
- Development: We provide client side events for the developers when entering or leaving restricted zones and when killing or looting zombies.,