Mailbox

Mailbox

€200.00

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Hello RedM Community, We have released one of the most attractive and quality (Including its performance) Mailbox script which provides and can provide everything for your server.  The following script was made for our server and only but since there was many requests, we decided to publish it. 

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 𝚁𝙴𝚀𝚄𝙸𝚁𝙴𝙼𝙴𝙽𝚃𝚂:

  •  TP LIBS
  • TP NOTIFY

 𝙵𝚁𝙰𝙼𝙴𝚆𝙾𝚁𝙺𝚂 𝚂𝚄𝙿𝙿𝙾𝚁𝚃𝙴𝙳:

  •  TPZ-CORE
  • VORP
  • GUM
  • RSG

𝙶𝙴𝙽𝙴𝚁𝙰𝙻 𝙵𝙴𝙰𝚃𝚄𝚁𝙴𝚂:

- Multiple Locations (Includes Images City Stamps).

- NPC Rendering System (Removing when being far from the required distance).

- Hours System (Enable / Disable Automatically the location based on the allowed hours).

- Search functions on contacts section and telegrams section to find specific players by their name or unique id (for telegrams also through a telegram title).

- Configurable Location Blips.

- TP Notify Support.

- Webhooks.

𝚃𝙴𝙻𝙴𝙶𝚁𝙰𝙼𝚂:

- When a player goes to a mailbox post office location and has not been registered, it will open a Registration NUI to accept the terms (Pay / Not) to register and on the player registration, a Telegram ID will be generated for it to be used to receive telegrams, parcels or be added as a contact.

- Telegrams are displayed in a list with pages (10 items each page) and are displayed with an icon (viewed / not), the sender’s name and the timestamp.

- Government (Police) Jobs can send a telegram to all the registered users by changing and set the Recipient parameter as `-1`.

- Send a telegram directly from their Character ID from an input option (Only Registered Users).

- Send an anonymous telegram (Not parcels).

- Send through listed (allowed) jobs, telegram bills with the desired amount for the player to pay.

- Reply to a telegram (Not anonymous Telegrams or Parcels).

- Before sending a Telegram, a stamp is always required to be added and paid (You are able to see the stamp image while selecting, 17 Stamps available by default).

- Notifications (Receiving Telegrams).

𝙿𝙰𝚁𝙲𝙴𝙻𝚂:

- Includes all the following Telegram features except that the parcels will be displayed with a parcel package image and not a folder on the left side.

- When sending a parcel, you will be able to send money or any kind of items (except weapons).

- When sending a parcel, you can select the cost of that parcel and when the player accepts and pays for it, a new parcel gets created and send back to you with the money that have been paid.

- Blacklisted Items to prevent from sending (Those items will not be displayed).

- There is an option for a parcel to return to the sender if a player is no longer interested for any reasons.

- After some hours if a parcel has not been accepted to return back to the sender for not losing it or waiting long time for no reason (The expired / returned parcel will be able to be collected any time).

- When a player is trying to send a parcel to another character which belongs to them, the system will not allow it.

- All item images are loaded directly from your inventory script which you can modify the path from html/js/config.js, otherwise, there is also the option to use the Mailbox script to load the item images.

𝙲𝙾𝙽𝚃𝙰𝙲𝚃𝚂:

- Contacts Page allows you to add unlimited players as your contacts by their Name and Telegram ID.

- When a contact will be added, you will be able to send directly a Telegram or a Parcel and if you are not interested of having this contact anymore on your list, you are also able to remove it permanently.

- Contacts also displayed in a list with pages (10 items each page).

- When someone sends a telegram or a parcel, the contact will not be automatically added such as a smartphone, when someone calls you, the caller remains as unknown until you manually add this person as a contact.

If the script doesn’t work properly or you don’t know how to set it up properly, the team will happily assist you.

𝙰𝙱𝙾𝚄𝚃 𝙼𝙰𝙸𝙻𝙼𝙰𝙽:

Mailbox Post Office Access: Allow specific configured jobs, post office owners and employees by locking or unlocking doors based on post office operating hours, controlling availability for other players.

Stamps: By having this script, the stamps will no longer be bought from the Mailbox UI but from the mailmen - employees directly instead and be given and used as an actual items. The mailmen will be crafting those stamps through a crafting menu.

Telegrams: Mailmen will be able to see whether a player has unread telegrams and track them through roleplay to inform them - you can prevent the players to be able to view their actual content if option is disabled.

Invoices: Mailmen assigned to a designated post office can review a player’s unpaid invoices and restrict their access to the post office if they have excessive outstanding payments. Also, mailmen have the possibility to pay the invoice directly in case the player pays with cash the mailman.

Deliveries: The system deliveries are type of “missions” allowing the player to deliver telegrams or parcels on the configured property locations or stores - the parcels does not include any actual items to steal, the delivery system is being made to keep player busy and have a possibility for small money income. The telegrams and parcels are having attached objects to make it more realistic for the player.

Employee Management: Hire or fire players on the designated mailman jobs through a menu, includes permissions management.

Tax Ledger: A tax ledger option for the owners of a mailbox office to pay a tax in a specific period of time, otherwise their ownership of the job will be lost and will be fired, including all employees.

Wardrobe: An additional feature that allows integration with your wardrobe script at mailbox post office locations. This enables employees to change their outfits while on duty, especially if a specific work uniform is required.

𝙱𝙸𝚁𝙳𝚂:

Stores: Allow players to purchase their preferred bird species from dedicated stores and designate a favorite bird. The selected favorite will become their primary companion and will automatically be used when sending telegrams. Ageing: Introduce a realistic ageing mechanic where all bird species have a finite lifespan. Birds will naturally age over time and eventually die after a configurable number of real-time days, ensuring a dynamic and immersive experience. Calling: Enable players to whistle their bird through either an item or a command, depending on the server's preferred implementation and gameplay design. Syncing: An alternative option to allow syncing of the birds between players, if you set this to false, you will be the only one able to see the bird once whistled.

Ageing: Introduce a realistic ageing mechanic where all bird species have a finite lifespan. Birds will naturally age over time and eventually die after a configurable number of real-time days, ensuring a dynamic and immersive experience.

Calling: Enable players to whistle their bird through either an item or a command, depending on the server's preferred implementation and gameplay design. Syncing: An alternative option to allow syncing of the birds between players, if you set this to false, you will be the only one able to see the bird once whistled.

Syncing: An alternative option to allow syncing of the birds between players, if you set this to false, you will be the only one able to see the bird once whistled.