Farming

Farming

€140.00

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[DEPENDENCIES]

- TP LIBS

- TP NOTIFY

- WEATHERSYNC (FOR WEATHER SUPPORT)

[FEATURES]

- Plant NUI Statistics when being close to a plant, displaying the plant's minimum and maximum temperature, growth (age) level, health status, fertilizer and water source levels, the name of the plant and its description.

- Polyzone support for those who want to have specific areas for allowing the players to grow and plant seeds.

- Fully configurable plant (seed) data for growing in real time based on its age, temperature system, growth age (for collecting product), maximum plant age, removing and damage values based on the fertilizer and water source levels and most importantly, collecting product based on the plant's health (quality).

- 28 Plants are provided by default (With correct temperatures, water source removals and correct growing size types). You can freely add your own if you are interested, including custom props / objects that you have.

- Optionally, you can restrict specific plants or seeds so they can only be placed by designated jobs instead of everyone. You can also configure certain jobs to receive additional rewards when harvesting those plants.

- Blocked Towns to prevent seeds or plants to be placed inside those locations for safety reasons and abuses that can lead to future problems.

- Weathersync API Support (Configurable) for destroying fertilizer levels or refilling water source levels of a plant through rain weather.

- Temperature System for damaging the plants when the temperature is highest or lowest than the permitted values (you can also disable it on specific plants or disable it in general). The temperature is also displayed when checking out the plant statistics and even when before actually planting a seed, it displays if the temperature is valid for the specified seed that is going to be planted.

- Maximum Owned Plants based and not based on specific jobs (Jobs can have higher owned plants limit) - there is also an option to disable general planting of all seeds and allowing specific jobs only.

- There is a plants placement distance system for preventing the players to place plants close to each other and cause glitches or any kind of abuses.

- Plants interaction by strangers, an option for those who want strangers to manage all world placed plants (such as a friends or family members), but keep in mind, since everyone will be able to help keeping the plant alive or increasing your plant product earnings, strangers can also steal them.

- Advanced action animations with object attachments when placing fertilizer, placing seeds, raking or watering the plants.

- Each plant type can have its own animation and attachments when collecting the plant product earnings.

- Owned plants can have Blips for finding their location when opening the map menu selector.

- Water Pumps System which can only be added through configuration because it requires a water pump pipe location and a bucket location when performing the scenario, to look realistic as much as possible. The specified system, has infinite water source so the player can fill the bucket, carry it and pour the water to any plant. We also support the in-game water pump locations to refill bottles or empty buckets and not only custom ones.

- Wagons System for storing or getting water based on the Wagon total capacity storage. This system can be used to water your plants faster and easier when having too many on your farming field or not having any water source such as a lake, river or even water pumps.

- Scarecrow System (Configurable), players who can place models of a person dressed in old clothes and put in a field of growing crops to frighten crows away. Those crows can destroy your plants if there is no scarecrow nearby (If players are close to these plants, they will also be able to see the crows attacking). Scarecrows also have their data - status (health) displayed with a NUI when being really close.

- Durability support when using hoe rakes or hammers for building scarecrows.

- SS-Reputation Support (Adding experience based on actions such as water pouring, using fertilizer and collecting plants).

- Rendering System for the plant objects (rendering off properly if the object is far from the selected player distance). The object is client-synced and not networked, there is no reason for networking plant objects since the object is not moveable, with this way, we prevent any kind of crashes and server bugs.

- The script will be fully responsive to a huge playerbase, it will not cause any server delays or crashes when having many players online, each plant, has a list of players when being close to it, the players who are close to this plant will be receiving and requesting updates (Same for scarecrows and Water Source Wagons).

- Properly saving all data before server restarts or when a player who leaves the game and has owned plants or scarecrows.

- [Development API Events, Exports & General Documentation (Click Here)](https://titans-productions.gitbook.io/documentation/redm/scripts/farming)

*Temperature, Weathersync, Water Source Wagons and Scarecrows Systems can also be disabled if you are not interested (by disabling, it will also improve its performance).*

*Checkout Showcase: https://youtube.com/watch?v=i7r__-ptVFo*