Bandits

Bandits

€45.00

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π™³π™΄π™Ώπ™΄π™½π™³π™΄π™½π™²π™Έπ™΄πš‚:

  1. TP LIBS
  2. TP NOTIFY

π™΅πšπ™°π™Όπ™΄πš†π™Ύπšπ™Ίπš‚ πš‚πš„π™Ώπ™Ώπ™Ύπšπšƒπ™΄π™³:

  1. TPZ-CORE
  2. VORP
  3. GUM
  4. RSG
  5. QB-CORE
  6. REDEM:RP

π™΅π™΄π™°πšƒπš„πšπ™΄πš‚:

  • Advanced Notification NUI: An advanced notification NUI displayed when ambush starts or upon cancellation. All nearby players are getting notified, not only the player target.
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  • Configurations: Fully customize your setup by creating multiple ambush locations, adjusting the spawned peds, and setting the money and item rewards to your preference.
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  • Player Surrender: When ambushed by bandits, you have X seconds to surrender before they open fire. Surrendering will spare your life, but the bandits will rob you of your valuables. In case other players fire while you are surrendering, the bandits will open fire.
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  • Bandit Mechanisms: Bandits are able to ride (mount) a horse / not depends on the location preferences, including the customization of handled (used) weapons (All the customization is based on each ped separately).
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  • Bandit Looting: Players can loot unconscious - dead bandits to obtain money or item rewards. This feature is fully synchronized across all players, not just the ambush target.
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  • Auto-Cancellation: If the player escapes the ambush or disconnects from the game, the ambush is automatically cancelled. To prevent potential abuse, an additional cooldown is applied before another ambush can occur.
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  • Synchronous & Asynchronous Spawning: Bandits are spawned either synchronously or asynchronously depending on player proximity to the ambush location. If no other players are detected within X units of distance, there is no need to spawn fully synchronized entities. In such cases, asynchronous spawning is used to reduce unnecessary network load and improve performance.
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  • Updated Data Related: All data updates are handled through asynchronous events for the best performance without causing any server thread issues or lags.
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  • Anti-Injection and DevTool Exploit Prevention: When a player attempts to trigger a game event through unauthorized methodsβ€”such as code injection or browser developer toolsβ€”the system performs multiple validation checks to detect and prevent such actions.
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  • Discord Webhook Integration: Automated notifications and logs sent directly to your Discord server for enhanced monitoring and communication.