A beekeepers script for your roleplay server, a job for collecting honey from nests, insects, queens and having your own Apiary for creating more product to be used based on your insects, more insects, more product!.
> `π³π΄πΏπ΄π½π³π΄π½π²πΈπ΄π`:
- TP Libs
- TP Notify
- TP Inputs
- TPZ MENU BASE
> `π΅ππ°πΌπ΄ππΎππΊπ πππΏπΏπΎπππ΄π³`:
- TPZ-CORE
- Β VORP
- GUM
- RSG
- QB-CORE
> `π΅π΄π°ππππ΄π`:
- Configurable Nest Locations (There are some by default as start) and actions when close such as Collecting Insects, Collecting Queens, Collecting Honeycomb but most importantly, a Smoking Out system for making the insects dizzy first before performing any actions (All items can be configured), including their random rewards.
- Apiary placement by the item type, an apiary has multiple data that can be modified, such as having low-grade apiaries or high-grade based on their insects capacity or its object placement (having better object on high-grades).
- Apiary distance system for preventing apiaries to be placed close to each other, including for players to manage apiaries for preventing any kind of abuses.
- Apiary Placement System which also has an extra option for preventing the players to have apiaries more than the permitted (configurable).
- Apiary Management Menu has Statistics & Actions, Rotation & Height Adjustments, Transfer Ownership, Members Management, Apiary Removal.
- Owned apiaries can have Blips for finding their location when opening the map menu selector.
- PTFX Particles (Bee Swarming - Configurable).
- Animations when performing Apiary Actions (Collecting, Cleaning, Adding Protection).
- Apiary Produce Amount is also based on the Apiary Insects, more insects, faster product, for example, 20 insects = 2%, 50 insects = 8% (Configurable).
- Properly updating all Apiary Data for avoiding and preventing any kind of thread issues and server delays or crashes, the players who are administrators (having permissions), owners or apiary members, will be updated about every data and not the whole server playerbase.
- Rendering System for the apiary and nest objects (rendering off properly if the object is far from the selected distance).
- Client Syncing, the object after its placement, will not be networked but synced properly based on the client and will also spawn based on the rendering system since the object is not movable.
- Properly saving all data before server restarts or when a player who leaves the game and has owned apiaries.
- Discord Roles Support & Framework Groups Support in the configuration file for allowing those players who have the specified group or discord role to manage apiaries.
- TP Notify advanced notifications when performing any action.