Wildlife Missions

Wildlife Missions

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**TP Wildlife Missions** is a hunting progression system that provides players with daily hunting challenges and rewards. Players receive hunting objectives requiring them to hunt specific animals and deliver them to designated butcher locations in order to complete the mission.

The system supports multiple mission difficulties, customizable rewards, and configurable daily mission limits, allowing server owners to create engaging content for both casual and dedicated hunters. Rewards can include money, gold, or custom items, making the script a great addition to any economy-driven or roleplay server.

Perfect for servers looking to expand hunting gameplay, increase player retention, create daily activities, and provide hunters with meaningful progression and incentives.

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- **NUI** - The script has its own NUI that is displayed on the right side of the player’s screen. The missions (NUI) have the possibility to be displayed once a player joins (optional) and also through a command or a key interaction.

- **Missions** - Create multiple animal hunting missions with the desired money, gold or item rewards once the player finishes successfully the mission. An animal hunting can have a specific count of animals to be hunted and not only (1) animal of this type, with this way you can create difficulties and give better or poorer rewards.

- **Difficulties** - Create multiple difficulty categories to display on missions based on how hard or easy a mission can be.

- **Styling** - Possibility to configure color modifications related to a difficulty mission type such as title, description, difficulty name and divide.

- **Rewards** - Each mission can have its own given rewards once a mission is completed. Currently, you can give money, gold or items. The items are also having an image extra feature option in case you want to display the given item rewards with their image.

- **Allowlisted** - Allow specific jobs, players or groups to be able to have animal hunting missions than all the players (optional).

- **Total Daily Missions** - Allow specific group roles, jobs (hunters, etc) or specific players to be able to have more daily missions than the rest of the players. If a player has more than (1) daily missions, there will be interaction keys that must be used while the Missions (NUI) is active in order to allow the player to also see the rest missions (If i would display all missions, it would take a whole screen if a player had more than 2-3).

- **Animals Hunting** - Hunting missions are no limited to a single animal type. You can now configure multiple animal species within the same mission. For example, a mission objective may require players to hunt either boars or deer. The kill count is shared across all configured animal types, meaning that killing a boar or a deer will both contribute toward the same objective progress.

This feature is perfect for creating simpler, more flexible hunting missions, while also giving players alternative ways to complete their objectives easier or harder.

- **Commands** - There are commands available for administrators to use and also for the default players related to missions.

- **Anti-Injection and DevTool Exploit Prevention** - When a player attempts to trigger a game event through unauthorized methodsβ€”such as code injection or browser developer toolsβ€”the system performs multiple validation checks to detect and prevent such actions.

- **Anti-Ethernet Dup Prevention** - When a player attempts to unplug the ethernet cable to create a dup for getting infinite rewards, the system will know and prevent this player from doing such legal actions.

- **Discord Webhook Integration:** Automated notifications and logs sent directly to your Discord server for enhanced monitoring and communication.

__**How does a mission work?**__

The players must kill all the required animal(s) in order for the system to verify your hunt as completed.

The player has to press **SHIFT** + **R **once completes the hunting mission in order to receive the mission rewards.

In case a player does not have enough inventory space to earn the item rewards (if a mission gives items as rewards), the mission will not be removed or set as 100% completed until the player has enough inventory space to earn the rewards and attempts again.

__**Why not using butcher deliveries?**__

Our first thought was to deliver the animals to the butcher for verifying the kill but that would cause glitches and abuses. Also, you would need to implement somehow your butcher script and connect it to ours. So at the moment, the best scenario for receiving rewards is by killing the animals and not delivering them anywhere.

Also, by having big animals for hunting, the system itself would not allow carrying them, so that would be a very disappointing method to use.